Nettet30. jan. 2024 · Vector3 position = new Vector3 (Random.Range (-1.88f, 2.1f), Random.Range (-7.81f, -3.1f)); Instantiate (Prefabs [Random.Range (0, Prefabs.Length)], position, Quaternion.identity); To your IEnuemrator ... well, you never start this as a Coroutine so it is simply never running. You can do it directly in Start … Nettet12. nov. 2024 · Make sure you are refencing the instantiated Object instead of the prefab. This should work for you: GameObject instance = Instantiate (prefab); instance.GetComponent ().material.color = new Color (Random.Range (0f, 1f), Random.Range (0f, 1f), Random.Range (0f, 1f),1f); Share Improve this answer …
Tips and Tricks: Unity Instantiate Prefab as Child of GameObject
Nettet3. apr. 2024 · The y value of my prefab is 1. However, when I try to place it on the platform the cube takes the y value of 0.5 which puts it inside of the ground. I tried to reset the transform in the prefab, the ground and the cubes but none of that worked. Screenshots of my unity window with both the prefab and how its value is changed. Nettet17. jan. 2024 · 1 Answer Sorted by: 1 If the prefab is that huge maybe simply you device isn't capable to render it in your desired f/s. It is also possible that the lags don't come from the model itself but from initialization ( Awake, OnEnable) calls on … doctors house wedding
Unity - How to instantiate prefab at slider`s specific value
Nettet16. mar. 2024 · Caleb Starkenburg. 1 1. That's not really how prefabs work. Instead, make a prefab of prefabs, and instantiate the "sub-prefabs" that you want. – 3Dave. Mar 16, 2024 at 23:56. Actually, it is how prefabs work. I'm sure of that, and it's still not possible even with your idea. You can't put prefabs within prefabs. Nettet22. feb. 2024 · An X by Y grid of Cells. Here's the prefab: Where base is a gameobject with an image: and pixel is a 1x1 white dot. And the code for a Cell: using UnityEngine; using UnityEngine.UI; public class Cell : MonoBehaviour { private void Start () { GetComponent ().color = Random.ColorHSV (0f, 1f, 0f, 1f, 0f, 1f); } } Code for … Nettet13. apr. 2014 · I would just add that after you load a resource so need to instantiate it, this is because you're actually loading prefabs, but you need GameObjects at runtime, which you get by instantiating the prefab – Radu Diță Apr 13, 2014 at … extradition from bahamas to us